Firewalld rule for Minecraft Server

My sons play Minecraft.  I recently decided to let them play head to head on the same server.  Aside from the financial aspect (I had to buy a second account) it was fairly straightforward running the server.  The one thing that tripped me up was a firewall rule that prevented a remote client machine from connecting to the server.  Fix was pretty simple.

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Who holds the keys to the Kingdom

During the years I worked as a Web application developer, it seemed like every application had its own authentication mechanism. An application developer is thinking in terms of the domain model for their application whether it be eCommerce, Systems management, photography, or weblogs. Identity Management is a cross cutting concern, and it is hard to get right. Why, then, do so many applications have “user” tables in their databases?
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Latency

(To the tune of Yesterday, With apologies to all four Beatles and most sys admins)

Latency
It’s the signature of HPC
that is why it’s running endlessly
your process gates on Latency

This one, well
is embarrassingly parallel
that is why its running fast as hell
the render farm works just as well

Why’s it running slow
don’t you know the bottleneck
demands for some commands
will dictate your architect ect ecture

Here’s the scoop
This one’s nothing more than data soup
that you’re running through an endless loop
You probably should try Hadoop

(This might be the only one I tag as both Lyrics and Networking)