Back when machines only had one or two CPUs (still the case for embedded devices) the OS Kernel was responsible for making sure that the machine coule process more than one instruction “path” at a time. I started coding back on the Commodore 64, and there it was easy to lock up the machine: just run a program that does nothing. I’d have to look back at the Old Programmer’s Guide, but I am pretty sure that a program had to voluntarily give up the CPU if you wanted any form of multi-tasking.
The alternative is called “preemptive multitasking” where the hardware provides a mechanism that can call a controller function to switch tasks. The task running on the CPU is paused, the state is saved, and the controller function decides what to do next.
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