Hidden Tuples

If you are going to write a Sudoku solver, write a brute force, depth first search. You can get it running fast enough.

But what if you couldn’t? What if the puzzles were so big that solving them by brute force was not computationally feasible? A Sudoku puzzle is build on a basis of 3: The Blocks are 3X3, there are 3X 3 of them in the puzzle, and the rows and columns are are 9 cells (3 * 3) long. This approach scales up. If you were to do a basis of 4, you could use the Hexadecimal digits, and have 16 X 16 puzzles.

A Basis of K leads to a puzzle size of (K^4). The basis can be any integer. A Basis of 10 would lead to a puzzle size of 1000.

The Sudoku puzzle shows exponential growth. https://en.wikipedia.org/wiki/Combinatorial_explosion#Sudoku

What could you do for a complex puzzle? Use heuristics to reduce the problem set to the point where a the brute force algorithm can complete.

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Long Refactoring: Streamline the Algorithm

The code in tree_to_solution_string mixes the logic of solving the puzzle with the management of a linked list. Splitting your attention between these two levels can make it hard to track down errors. To continue teasing these two aspects apart, we need to make heavier use of the iterator. We’re in the middle of it now, and the code might actually feel like it is more of a mess than when we started. That is common, natural, and nothing to be afraid of.

Well, unless we get directed on to a different task tomorrow. Lets finish this up tonight.

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Long Refactoring: Introduce Iterator

In a previous article, I had to shorten a bunch of lines that had a row and column value used as indexes to the board array. This repeated pattern is a call-to-action.

We want to encapsulate the logic for referring to a particular place on the board, and for advancing through the board. This is the responsibility of the Iterator pattern.

Spoiler Alert: we don’t get all the way there in this article.

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Long Refactoring: Extract Method

This refactoring is my bread and butter. Functions tend to grow. Eventually, you need to split them. Find a section of the method that has its own self-containerd reason- for existence, and make that its own function.

I have in the back of my head that I want to extract a class that abstracts the boards from this code. I’ve been resisting the urge thus far, as keeping the board as a 2D array of cells is really conducive to sharing with other implementations of this code. However, the following refactoring should work to support either direction: pull out the code that constructs a board from the string. This has the added benefit of making it possible to write a unit test that calls tree_to_solution_string without having to parse all of the strings.

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Long Refactoring: Extract Helpers

As the refactoring process continues, we will continue to decompose the large central class and functions. Right now, the SudokuSolver class is performing two functions. It is holding and managing the list of the puzzles, and it is solving them.

The heart of this code is the function tree_to_solution_string. Right now, I can’t call that by itself, as the SudokuSolver creates a bunch of helper objects before running through the whole set of tests. how can we tease this apart?

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